Some levels occur in closed, high-tech facilities where the action becomes a strategic, fast-paced trial and error process reminiscent of games like Hotline Miami. Prompting new combat, lore, or side quest opportunities. Here (like Fallout), players can travel, explore and discover new places, but also (perhaps more like Zelda II), run into random encounters from other incoming NPCs, The overworld map is also the best place to enjoy it, with fiery crags and lakes of lava hinting at dangerous adventures to come. Visually, the game’s art style is its strongest draw, using a dusky twilight palette and chunky textures to evoke a disparate bleakness with the sparseness of detail. Items are made in the inventory screen, letting you quickly build what you need on the fly. Crafting, meanwhile, keeps the player well-stocked, using everything from local flora, metal, and yes, the titular trash to find purpose as a weapon or healing item. Cybertech, for example, can help unlock and use technology or machines, while Animalism is used to communicate with sentient mounds of flesh, which can be used as a weapon in combat. Traits like Occultism, Cybertech, and Animalism give the player better tools both to navigate the wasteland’s challenges and better understand the world around them. Equal parts survival and occult horror, the game’s RPG format is based on standard character-building conventions like skills and attributes, which are reimagined to fit neatly into Death Trash’s themes. As they try to figure out who they are, why they were banished, and how to survive this strange new place, they meet all sorts of characters, from self-serious cultists, disfigured monsters, and roaming bands of god-killers. Set in a post-apocalyptic wasteland, the game tells the story of an exile from a mysterious society of machines who is thrust into a desert inhabited by cultists and Titans made of flesh. For those of us missing the glorious complexity of open-world storytelling, Death Trash is a welcome return to form. And while Death Trash deserves to stand on its own feet, I can’t help but add to the chorus. So far, the game has gotten a lot of praise for its use of the early Fallout formula. And it combines exploration with RPG conventions to create a complex ecosystem of dialogue, side quests, and random encounters that are unique to each playthrough. It’s crude, dark, and just a little gross. Now available on Steam, Death Trash is everything I love about Fallout (and the very few things I enjoyed about Zelda II). In the case of Death Trash, my only feedback is this: you are perfect the way you are. Usually, when a game enters an early access program, it’s for two reasons: to build interest before the official release, and to gather player feedback to polish the game.
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